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Portfolio III

Sound Design

During the course of this last month the focus was to learn how to work with recording, editing, and implementing sounds into a program called Wwise. Once implemented into Wwise and generated the game would play out the sounds during game play. These games are concept levels that are used during school.

There are two games: Graveyard and Sci-Fi Facility. Both of them focused on environmental design and are school projects.

To the left there are two videos. The first video is a Demo Reel. In the Demo Reel the responsibilities were to sound design, edit audio, and implement assets into Wwise. The second video is the process behind editing a source to become an effect. 

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